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EmuCR: PCSX-ReduxPCSX-Redux Git (2021/11/28) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #678 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #639 from wheremyfoodat/fix-typo
* Merge branch 'main' into fix-typo
* Rename func_t
* Slightly safer recompiler memory handling
* Add `const`
* Fix derp
* Guarantee savestate compatibility between JIT and interpreter
* [Dynarec x64] Don't force align PC in JR since the dispatcher does it
* [Dynarec x64] Make contextPointer point to `this` instead of `m_psxRegs`
* Replace bool with enum
* Try making Codacy happy.
* Address more comments
* Remove JIT COP2 availability tests, format gte_x64.cc
* Address some comments
* Avoid redundant movs
* Optimize MULT
* Codegen improvements
* Fix warnings

PCSX-Redux Git (2021/11/28) x64 : 1fichier anonfiles bayfiles bowfile dailyuploads letsupload megaup mixdrop send uptobox zippyshare

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