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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/02/28) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #750 from johnbaumann/N2O_CDDA_FIX
* Relocate readCDDA call to allow playback in all modes.
* Merge pull request #749 from johnbaumann/main
* Remove a reference I missed.
* Fully remove m_OCUP variable from cdrom and sstate
* Merge branch 'main' of https://github.com/johnbaumann/pcsx-redux
* Merge branch 'grumpycoders:main' into main
* Get rid of (most) m_ctrl magic numbers
* Goodbye m_OCUP and good riddance.
* Remove m_OCUP variable, further alter data FIFO register

PCSX-Redux Git (2022/02/28) x64 : 1fichier bayfiles letsupload megaup mixdrop zippyshare

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