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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/03/03) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #744 from wheremyfoodat/fixing-openbios-memcards-on-jit
* Add missing `override`
* Fix potential crash
* (Remove unnecessary parenthesis)
* Do not fire IRQs near GTE instructions (Fixes visuals in Crash 1-3, Spyro, and potentially more)
* [JIT] Do not fully emulate inter-block load delays unless necessary
* Merge branch 'main' into fixing-openbios-memcards-on-jit
* Formatting, fix comments
* Remove debug print
* [JIT] Most load delay things game will use should actually work now
* Fix UB
* [x64 JIT] Implement LWL/LWR to $zero
* [x64 JIT] Simplify some code
* [x64 GTE] Implement LWC2 to SXYP/LZCS
* [x64 JIT] Don't inline load delay handling at the start of block
* [JIT] Get load delays between blocks working (Fixes Tekken 2)
* [JIT] Initial load delay implementation (Makes OpenBIOS' memcard code work with the JIT)
* Add missing maybeCancelDelayedLoad call
* Aggressively invalidate JIT cache when FlushCache is called
* [JIT] Start implementing load delays
* Merge pull request #754 from grumpycoders/bp-ui-fix
* Fixing breakpoints UI.
* Merge pull request #752 from nicolasnoble/target-symbols
* Improving assembly tooltip display.

PCSX-Redux Git (2022/03/03) x64 : 1fichier bayfiles bowfile dailyuploads letsupload megaup mixdrop send zippyshare

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