EmuCR Feeds
Email Us

EmuCR: DolphinDolphin Git 5.0-16326 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git Changelog:
* Merge pull request #10588 from JosJuice/jitarm64-psq-stxx-q0
* JitArm64: Add documentation comment for EmitBackpatchRoutine
* JitArm64: Always lock Q0 in psq_stXX
* Translation resources sync with Transifex
* Merge pull request #10578 from TryTwo/PR_MemoryWidget_Dual_Views
* Dual View any size.
* MemoryWidget add dual views for two separate column types. Force first column to be Hex32.
* Merge pull request #10540 from nyanpasu64/fix-gcadapter-atomics
* Fix locking the wrong mutex in GCAdapter_Android.cpp ResetRumble()
* Remove unnecessary atomic usage in GCAdapter_Android.cpp
* Remove unnecessary atomic usage in GCAdapter.cpp
* Merge pull request #10596 from richarm4/patch-3
* GameSettings: Add missing space in comment.
* Merge pull request #10599 from shuffle2/libusb
* GCAdapter: don't call libusb_detach_kernel_driver on apple
* GCAdapter: fix retval check of libusb_detach_kernel_driver
* GCAdapter: move libusb context teardown last
* GCAdapter: some macro cleanup
* GCAdapter: set read/write thread names
* update libusb submodule to latest
* make libusb submodule shallow
* Merge pull request #10597 from Simonx22/fix-ingame-menu-design
* Android: Fix in game menu rippleColor and colorEdgeEffect
* Merge pull request #10600 from t895/modern-card
* Modernize game card

Download:
Dolphin Git 5.0-16326 x64 : 1fichier bayfiles bowfile dailyuploads megaup mixdrop pixeldrain send uptobox zippyshare
Dolphin Git 5.0-16326 Android : 1fichier bayfiles bowfile dailyuploads megaup mixdrop pixeldrain send uptobox zippyshare
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!