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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/04/27) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #828 from nicolasnoble/zlib-upgrade
* Upgrade zlib
* Merge pull request #827 from johnbaumann/cdda_readtest
* Derp
* fix whitespace/merge
* Relocate CDDA track type check
* Merge branch 'main' of https://github.com/grumpycoders/pcsx-redux into cdda_readtest
* Relocate CDDA track type check
* Potential fix for over reading CDDA sectors

Download:
PCSX-Redux Git (2022/04/27) x64 : 1fichier bayfiles bowfile dailyuploads megaup mixdrop pixeldrain send uptobox zippyshare
Source:Here



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