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EmuCR: PCSX2PCSX2 Git (2022/04/15) is compiled. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3.

PCSX2 Git Changelog:
* GL/ContextEGL: Fix broken surface creation
* GS: Maintain framebuffer size when not using offsets
* GS: Set correct framebuffer size for output
* GS: Clean up new DISPLAY Merging code.
* GS: Redesign some of the offset code for FFMD
* GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate
* GS: Added automatic 3:2 aspect for 480p mode
* GS: Implement PCRTC Offsets
* GS: Remove NTSC Saturation option (No longer required)
* GS: Saturate DISPLAY heights and limit max height
* CI/Windows: Switch to Qt 6.3.0
* Qt: Switch to QtEntryPoint.lib instead of explicit main()
* VSProps: Fix Qt TLS plugins not getting copied
* Qt: Move to Qt 6.3.0
* 3rdparty/wx: Fix compilation in MSVC conformance mode
* memcard: Detect and attempt to repair broken index files from the v1.7.2115 bug
* BiosTools: Allow BIOS region patching
* PAD: Process keycodes the same way on Linux and macOS
* Documentation: Update recommended OpenGL version
* Common: Prefer standard algorithms
* Common: Prefer pre-built array-form to assign values.
* Common: Prefer returning std::array by lambda expression
* Core: Switch MTGS and SysThreadBase to WorkSema
* Common: Add dead thread support to WorkSema
* GS: Switch GSJobQueue to WorkSema
* MTVU: Use WorkSema
* Common: Add WorkSema
* GameDB: Fixes for Wrestle Kingdom 1 + 2 (#5863)
* 3rdparty: Update fmt to 8.1.1
* GameDB: add missing serials
* XInputSource: Add support for SCP API extension
* XInputSource: Fix triggers input range
* System: Purge WinCompressNTFS.cpp
* HwRegs: Swap wxString desc() for std::string
* CDVD: Purge wxString
* FileSystem: Add path splitting helpers
* SaveState: Switch to zstd compression
* 3rdparty: Add zstd
* Common: Move IniInterface to WX GUI
* Common: Purge pxStreams and some other wx string routines
* CDVD: Remove wxStr from SYSTEM.CNF parsing
* Patch: Store gamedb patches as single string
* Patch: Remove all wx usage
* StringUtil: Add more whitespace cleaners and ParseAssignmentString
* SaveState: Use libzip instead of wx
* 3rdparty: Add libzip
* Qt: Fix compiling without Vulkan renderer
* GS: Support compiling without OpenGL renderer
* Remove wx code from build.sh and a bit of cleanup. (#5817)

Download:
PCSX2 Git (2022/04/15) x86: 1fichier bayfiles bowfile dailyuploads megaup mixdrop pixeldrain send uptobox zippyshare
PCSX2 Git (2022/04/15) x64: 1fichier bayfiles bowfile dailyuploads megaup mixdrop pixeldrain send uptobox zippyshare
Source: Here



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