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EmuCR NanoBoyAdvanceNanoBoyAdvance Git (2022/07/20) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.

Nanoboyadvance Git changelog:
* Merge pull request #238 from nba-emu/qt6-support
* Qt: fix integer arithmetic on Qt::Key
* Allow building NanoBoyAdvance against Qt6 (thanks nadiaholmquist)
* Accuracy: put the information into context
* Qt: unpause the emulator if a ROM is loaded
* Qt: fix screen clearing and stop audio if ROM could not be loaded
* ARM: restore p_spsr when loading a save state
* Qt: use Qt::QueuedConnection instead of BlockingQueuedConnection

Running
In order to run NanoboyAdvance you will need a BIOS file. You can either dump your own or get an open source replacement online (https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin). The BIOS file must be placed as bios.bin in the same folder as the executable. However keep in mind, that a replacement BIOS will not be as accurate as the original one.

Download:
NanoBoyAdvance Git (2022/07/20) : 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
Source: Here



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