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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/08/11) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #967 from wheremyfoodat/opengl-gpu
* [OpenGL GPU] Fix B-F blending (Fixes FF7)
* Merge pull request #969 from grumpycoders/silence-opengl-warnings
* Hopefully silence a bunch of clang warnings.
* Merge pull request #968 from nicolasnoble/resetui
* Adding -resetui command line flag.
* Merge pull request #966 from nicolasnoble/win-auto-update
* Hopefully finally fixing Windows' auto update.
* Merge pull request #961 from DigitalTheoryLtd/main
* Update psxemulator.cc
* Kiosk Mode
* Merge pull request #963 from wheremyfoodat/opengl-gpu
* [GUI] Add VRAM editor
* Merge pull request #965 from wheremyfoodat/boing
* [GUI] Check `show` variable of widgets before showing them

PCSX-Redux Git (2022/08/11) x64 : 1cloudfile 1fichier bayfiles megaup mixdrop pixeldrain uptobox

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