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EmuCR: PPSSPPPPSSPP Git (2022/10/12) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #16208 from unknownbrackets/gpu-writemask
* GPU: Respect stencil state in shader blend.
* Followup to #16205, fix one more instance of the problem.
* Merge pull request #16197 from hrydgard/more-uniform-optimization
* Comment about VR uniforms
* Don't use fragmentShaderInt32Support as a replacement for checking for bitwiseOps
* Don't expand alphaColorRef to 128 bytes on backends where we don't need to.
* glslang: Set a missing resource limit. Avoids spurious errors in shader unit test
* Merge pull request #16206 from hrydgard/remove-fragment-tex-cache-option
* Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops.
* Merge pull request #16205 from hrydgard/better-arm32-forcecheck-fix
* ArmJit: Save/restore downcount where needed, we missed a few cases.
* Revert "Disables "ForceCheck" on jit invalidation on ARM32, introduced in #16194"
* Merge pull request #16204 from hrydgard/mac-mousewheel-menus
* Touchpad/mousewheel scrolling acted very weirdly on Mac due to 0 deltas. Make it work better.
* Merge pull request #16089 from ANR2ME/adhoc_matching
* Fix assertion issue when playing Cars over public adhoc server.


PPSSPP Git (2022/10/12) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
PPSSPP Git (2022/10/12) Android : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare
Source: Here

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