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EmuCR: PCSX-ReduxPCSX-Redux Git (2022/12/26) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1177 from nicolasnoble/fixes-and-tweaks
* Removing useless wrapper.
* Minor simplification.
* Some fixes to File's FFI.
* Adding PCSX.quit() to Lua.
* Fixing isobuilder's raw license codepath.
* Fixing ISO files...
* Merge pull request #1176 from nicolasnoble/isobuilder
* Merge branch 'main' into isobuilder
* Merge pull request #1175 from nicolasnoble/lua-is-connecting
* Adding isConnecting to Lua's uvFifo.
* Basic IsoBuilder.

PCSX-Redux Git (2022/12/26) x64 : 1cloudfile 1fichier bayfiles letsupload megaup mixdrop pixeldrain uptobox zippyshare

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