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EmuCR: yuzuyuzu Git (2022/12/18) is compiled. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Enable compiler optimizations and enforce x86-64-v2 on GCC/Clang (#9442)
* Merge pull request #9456 from german77/virtual_gamepad
* input_common: Add virtual gamepad
* Merge pull request #7450 from FernandoS27/ndc-vulkan
* Vulkan: Add support for VK_EXT_depth_clip_control.
* Merge pull request #9461 from liamwhite/wanative
* qt: avoid setting WA_DontCreateNativeAncestors on all platforms
* Merge pull request #9454 from liamwhite/wayland-egl
* qt: handle wayland-egl platform name
* Merge pull request #9451 from ameerj/camera-data-array
* camera: Use pre-allocated vector for camera data
* Merge pull request #9452 from ameerj/hle-read-buffer-resreve
* hle_ipc: Refactor ReadBuffer to set buffer size upon initialization
* Merge pull request #9455 from Kelebek1/audio_signal
* Signal buffer event on audio in/out system stop, and force remove all registered audio buffers
* Merge pull request #9457 from Kelebek1/silence_tfb
* Remove unimplemented transform feedback geometry spam, it should be implemented

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