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EmuCR: PPSSPPPPSSPP Git (2023/01/12) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #16799 from hrydgard/ffmpeg-single-threaded
* ffmpeg: Don't ask for multi-threaded decoding
* Merge pull request #16800 from hrydgard/android-update-measurements
* Why not just schedule directly...
* Android: Take the key change from PR #16583, updating display measurements form the right thread
* Merge pull request #16797 from hrydgard/better-map-error
* Android: Don't assert on failed Find4GBBase
* Add some quick memory safety to the functions from #16095
* Merge pull request #16095 from sum2012/sysclib_minor
* oop
* Change int to size_t
* strtol and toupper use native
* oop
* Add some sysclib's nids
* Handle a couple of valid but rare return values from vkAcquireNextImageKHR.
* Merge pull request #16734 from hrydgard/remove-nonindexed-optimization-vk
* Only force indexed draws on PowerVR / Vulkan.
* Vulkan: Don't use non-indexed draws for pure tristrips and fans, creates extra pipelines.
* Merge pull request #16794 from hrydgard/remove-android-resolution-selector
* Remove the Android display resolution selector
* Merge pull request #16795 from hrydgard/vertical-improvements
* Improve the use of space on the main screen in vertical mode.
* Merge pull request #16796 from unknownbrackets/icache-typo
* jit: Fix reporting of icache invalidate near PC.
* Revert bad shader optimization
* Merge pull request #16791 from hrydgard/lighting-code-cleanup
* Even more optimization/cleanup. Don't need to check ldot that we already know is >= 0.0.
* Tighten up the lighting shader code a bit, hopefully eliminating a branch or two.
* Also apply this to OpenGL and D3D9
* Break out the attenuation term, too
* Shave a few instructions from lighting shaders by prenormalizing the light dir used for spotlights
* Merge pull request #16787 from hrydgard/lighting-loop
* Comment fixes
* Vertex shaders: On platforms with uniform buffers, use indexing and loop for real over the lights.
* Merge pull request #16778 from hrydgard/remove-tex-flag
* Fix formatting of lights uniform buffer (tabs->spaces)
* D3D11 fix
* Remove the rather redundant DoTexture flag from vshaders.
* Fix shader cache clearing in D3D11 - need to clear the input layout maps too
* Merge pull request #16785 from hrydgard/scrollview-dragbar
* UI: Make vertical scrollbars directly draggable.


PPSSPP Git (2023/01/12) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send zippyshare
PPSSPP Git (2023/01/12) Android : 1cloudfile bayfiles gofile multiup pixeldrain send zippyshare
Source: Here

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