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EmuCR: rpcs3 rpcs3 Git (2023/01/12) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* Qt: Allow users to create shortcuts for existing bootable entries even after canceling the installation
* Qt: more package install fixes
* Qt: fix some package install cancellation issues
* package_reader: fix some warnings
* vk: Bump max number of suppported inline draw calls to 32k
* rsx/vk: Fix some problems with dynamic state updates
* vk: Avoid loading the whole dynamic state properties if only the shader changed
* rsx: Simplify the debug overlay print text routines.
* vk: Switch programs if the primitive type changed
* Fix GCC11 compilation
* Fix compilation
* glsl: Update fog enums in shaders
* rsx: Propagate decode failures up the chain.
* Fix GCC compilation
* rsx: Use gcm cast to handle input enum validation
* rsx: Fix printing of expected values
* vk: Short-circuit program load if state did not change
* rsx: Do not call a dynamic function to simply test-and-set. Do it inline.
* vk: Fix rare crash when handling mixed depth format types
* rsx: Improve performance by using an integral type to indicate error
* rsx: Fix vertex decode
* rsx: Fixup vertex enums in shaders
* refactor: Fix build
* Refactor gcm enums
* rsx/lv2: Refactor DMA control stuff after VSH work
* rsx: Minor refactoring RSXThread

rpcs3 Git (2023/01/12) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send zippyshare
Source: Here

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