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EmuCR: yuzuyuzu Git (2023/01/07) is compiled. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #9567 from german77/antialias
* opengl: Sanitize antialiasing config
* Merge pull request #9566 from Wollnashorn/vulkan-cache-header-fix
* video_core/vulkan: Fixed loading of Vulkan driver pipeline cache
* Merge pull request #9535 from bylaws/master
* Run clang-format
* externals: Update sirit
* shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs
* Vulkan, OpenGL: Hook up geometry shader passthrough emulation
* shader_recompiler: Add support for lowering geometry passthrough
* Vulkan, OpenGL: Hook up storage buffer alignment code
* shader_recompiler: Align SSBO offsets to meet host requirements
* shader_recompiler: SPIRV: Only enable int64 feature when supported
* shader_recompiler: Add comparison operators to descriptor types
* Vulkan: Add a workaround for input_position on Adreno drivers
* Merge pull request #9561 from liamwhite/update-dynarmic
* externals: update dynarmic, xbyak
* Merge pull request #9558 from MonsterDruide1/network-timeout-noerror
* net: Silently translate ETIMEDOUT network error
* Merge pull request #9552 from liamwhite/turbo
* common: add setting for renderer clock workaround
* vulkan: implement 'turbo mode' clock booster
* Merge pull request #9559 from FernandoS27/cached-writes
* BufferBase: Don't ignore GPU pages.
* Fermi2D: sync cache flushes
* MemoryManager: use fastmem directly.
* video_core: Cache GPU internal writes.

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