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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/02/07) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1214 from thankfulmachine/absolute-bindir
* Set binDir to absolute path
* Merge pull request #1213 from thankfulmachine/sign-mac-app-as-last-step
* Move mac app codesigning into GitHub workflows
* Merge pull request #1211 from mkst/wiseguy-changes
* merging wiseguy changes
* Merge pull request #1212 from nicolasnoble/better-mips-script
* Better mips.ps1 dialogs.
* Shortening mips script installation command.

PCSX-Redux Git (2023/02/07) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send zippyshare

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