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EmuCR: rpcs3 rpcs3 Git (2023/02/03) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* Remove obsolete shader compilation hint settings
* rsx/overlays: Cache the loading animated icon
* rsx/overlays: Make animation caching possible
* rsx/overlays: Work around some commitee grandstanding shenanigans
* rsx/overlays: Minor fixups
* rsx/overlays: Ellide redundant clock read
* rsx/overlays: Add time unit to some measured variables
* rsx/overlays: Shorten notification fadeout
* rsx/overlays: Fix msvc project files
* rsx/overlays: Naming sense
* rsx/overlays: Remove redundant resize
* rsx/overlay: Some cleanup in animated icon class
* rsx: Reverse declaration order for animated icon
* cmake: Add shader compile notification to build system
* rsx/overlays: Move shader compiling notification to a separate cpp file
* rsx/overlays: Darken background a bit
* rsx: Lower shader notification duration to 5 seconds
* rsx: Remove unnecessary debug pragma
* rsx: Implement overlay message queue stacking
* ui: Add 24x24 loading animation
* build: Fix linux build
* rsx: Use animated icon and message queue for shader compiler notifications
* rsx: Fix message queue order and positioning
* rsx: Add support for rounded rectangles
* rsx: Implement notification queue

rpcs3 Git (2023/02/03) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send zippyshare
Source: Here

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