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EmuCR: DolphinDolphin Git 5.0-19176 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git Changelog:
* Merge pull request #11735 from Pokechu22/cmake-no-spirv-cross-on-linux
* CMake: Don't include SPIRV-Cross except on Windows and macOS
* CMake: Check `WIN32` instead of `CMAKE_SYSTEM_NAME STREQUAL Windows`
* Merge pull request #11717 from AdmiralCurtiss/ppcstate-rest
* UnitTests: Avoid ppcState global.
* DolphinQt: Avoid ppcState global.
* VideoCommon/CommandProcessor: Pass System to HandleUnknownOpcode().
* PowerPC/PPCTables: Pass instruction address to GetOpInfo().
* PowerPC/PPCCache: Access PowerPCState through System.
* PowerPC/JitInterface: Access PowerPCState through System.
* PowerPC/Expression: Pass System to EvaluateCondition().
* Merge pull request #11729 from AdmiralCurtiss/redundant-mov
* Jit64: Fix possibly redundant MOV in ABI_CallFunctionPR().
* Merge pull request #11731 from Pokechu22/typeutils-cc0
* Common: Relicense TypeUtils to CC0
* Merge pull request #11732 from malleoz/malleo/limit_stick_emits
* DolphinQt: StickWidget and IRWidget check for changed x/y before signaling change

Download:
Dolphin Git 5.0-19176 x64 : 1cloudfile bayfiles gofile multiup pixeldrain send
Dolphin Git 5.0-19176 Android : 1cloudfile bayfiles gofile multiup pixeldrain
Source: Here



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