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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/04/12) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1284 from nicolasnoble/asm-fixes-and-improvements
* Fixing branches, and adding absolute address branching.
* Fixing pseudo-branches.
* Adding symbol adder / remover.
* Some fixes and improvements to the assembly component.
* Merge pull request #1283 from nicolasnoble/bite-my-ass-intel
* Adding the -noshaders option

PCSX-Redux Git (2023/04/12) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send

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