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EmuCR NanoBoyAdvanceNanoBoyAdvance Git (2023/05/15) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.

Nanoboyadvance Git changelog:
* PPU: out-of-bounds BG/OBJ VRAM accesses do not appear to occupy their VRAM bus
* PPU: out-of-bounds OBJ VRAM fetches seem to return zero instead of open bus
* KeyPad: always request IRQs from the emulator (not the calling) thread (fixes #290) (2)
* KeyPad: always request IRQs from the emulator (not the calling) thread (fixes #290)
* GameDB: fix entries for a bunch of Classic NES and Famicom Mini titles (fixes #302)

In order to run NanoboyAdvance you will need a BIOS file. You can either dump your own or get an open source replacement online (https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin). The BIOS file must be placed as bios.bin in the same folder as the executable. However keep in mind, that a replacement BIOS will not be as accurate as the original one.

NanoBoyAdvance Git (2023/05/15) : 1cloudfile bayfiles gofile multiup pixeldrain send
Source: Here

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