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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/06/21) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Derppp.
* Merge pull request #1347 from nicolasnoble/safer-lua-events
* Making Lua events a bit safer.
* Merge pull request #1345 from nicolasnoble/cached-dither
* Adding cache for SoftGPU dithering
* Merge pull request #1346 from johnbaumann/lua_event_setluts
* Replace lua function call with event listener Memory::SetLuts

Download:
PCSX-Redux Git (2023/06/21) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send
Source:Here



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