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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/06/27) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1350 from nicolasnoble/lua-nvg
* Derp.
* More ABI problems dodging.
* Adding helper for transforming coordinates.
* Typo.
* Fixing wrong ABI emitted by LuaJIT.
* Allowing multiple OpenGL contextes.
* Simplifying rendering sequence.
* Removing verbose (and useless) debug output for nanovg.
* Forgot to delete nvg context.
* Adding some missing imgui functions to Lua.
* Loading font into nanovg.
* Cleanup.
* Properly calling nvg at the right places.
* Structures constructors and cleanup.
* Adding drawBezierArrow binding.
* Binding NanoVG to Lua.

Download:
PCSX-Redux Git (2023/06/27) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send
Source:Here



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