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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/07/30) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1377 from nicolasnoble/jack-bauer-hw
* Supporting 24-bits output in HW renderer.
* Allowing extra Lua arguments to the shaderEditor's rendering code.
* Fixing types.
* Making PCSX.log actually useful.

Download:
PCSX-Redux Git (2023/07/30) x64 : 1cloudfile bayfiles gofile multiup pixeldrain send
Source:Here



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