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ShadPS4 Git (2023/11/01) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 changelog:
* libc fprintf implementation for stdout,stderr case (needed from undertale)
* some HLE implementation for undertale game to process further
* finished libc refactoring
* libc separate stdlib functions to libc_stdlib
* libc separated string functions to libc_string
* cleanup libc (wip) and separated it to several files
* reorganized libc package
* core renaming
* Merge pull request #65 from georgemoralis/timers_again
* refactoring system service
* user service refactoring
* log scePadOpen
* refactored libpad to new package
* refactoring Core folder to core
* file_system reorganized (dummy)
* reimplemented sceKernelReadTsc in proper package and some abi fixes
* pause emu with p button
* implemented sceKernelGetProcessTimeCounter , sceKernelGetProcessTimeCounterFrequency
* namespace update
* added timestamp in buttons state
* implemented sceKernelGetProcessTime
* implemented fps counter
* restored previous timer class

Download:
ShadPS4 Git (2023/11/01) : 1cloudfile gofile pixeldrain send uloz usersdrive
Source: Here



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