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EmuCR: PCSX-ReduxPCSX-Redux Git (2023/12/13) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #1464 from nicolasnoble/ps1-packer-refactor
* The bal to the decompression code is now variable.
* Refactoring / fixing / documenting ps1-packer.
* Merge pull request #1482 from nicolasnoble/more-mips-tweaks
* Adding concepts to psyqo's Fragments and Primitives.
* Properly fixing and tagging unreacheable code.
* Fixing various inconsistencies in the mips code.
* Merge pull request #1481 from nicolasnoble/gdb-14.1
* Bumping build script for gdb 14.1.

Download:
PCSX-Redux Git (2023/12/13) x64 : 1cloudfile gofile mirrorace mirrored pixeldrain send uloz usersdrive
Source:Here



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