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EmuCR NanoBoyAdvanceNanoBoyAdvance Git (2024/02/19) is compiled. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.

Nanoboyadvance Git changelog:
* Docs: add game that has a minor sound issue
* Docs: update accuracy table
* Docs: update accuracy table
* README: update feature list
* Update screenshot
* Platform/Qt: fix typo in background viewer (fixes #353)
* Update copyright years
* Bump emulator version to 1.8.0
* Platform/Qt: cleanup configuration saving for portable mode
* Change app id to 'io.nanoboyadvance.NanoBoyAdvance' (#352)
* Platform/Qt: cleanup sprite viewer
* Platform/Qt: cleanup palette viewer
* Platform/Qt: Rename PaletteBox to ColorGrid
* Platform/Qt: cleanup palette box

Running
In order to run NanoboyAdvance you will need a BIOS file. You can either dump your own or get an open source replacement online (https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin). The BIOS file must be placed as bios.bin in the same folder as the executable. However keep in mind, that a replacement BIOS will not be as accurate as the original one.

Download:
NanoBoyAdvance Git (2024/02/19) : 1cloudfile gofile mirrorace mirrored pixeldrain send usersdrive
Source: Here



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