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EmuCR: DuckStation DuckStation Git (2024/04/12) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Update the Simple-Chinese translation to latest.
* MetalDevice: Use shader to clear current depth target
* MetalDevice: Add support for framebuffer fetch
* Update Russian translation (#3169)
* Polish localization updates (#3168)
* Atualização Português do Brasil (#3167)
* Qt: String fix
* Atualização Português do Brasil (#3165)
* Polish localization updates (#3166)
* Qt: "Display Vertical Sync" => "Vertical Sync"
* VulkanDevice: Fix validation errors
* GPUDevice: Split submission and presentation
* Qt: Fix 6.7 deprecation warnings
* Build: Migrate Flatpak to Qt 6.7
* Polish localization updates (#3164)
* GPUDevice: Remove unused file
* System: Combine VRR and Optimal Frame Pacing
* OpenGLContext: Add SupportsNegativeSwapInterval()
* Qt: Purge controller bind migration
* Settings: Use RealPath() for directories
* FileSystem: Canonicalize() after RealPath()
* ImGuiFullscreen: Use popup background for all popups
* Build: Use C++20 for everything except reshadefx
* System: Add Error to boot/load/save state
* SmallString: Add vformat overloads
* FullscreenUI: Fix crash with language select on Linux
* ImGuiFullscreen: Add popup background colour
* Qt: fix "Deinterlacing" description
* Disable cheats by default
* Qt: Update glyph range for zh-CN and purge old obsolete strings
* Update the Simple-Chinese translation to latest.
* System: Interrupt execution when loading state and reset
* DMA: Better enforce CPU runtime during linked list
* GameDB: Add controller types
* BPM: Light Mode color scheme update (#3161)
* Polish localization updates (#3160)
* GameDB: More compatibility fixes
* GameDB: Compatibility fixes
* Qt: Add correct Cheat Manager UI file
* Qt: Split Cheat Manager and Memory Scanner
* VulkanDevice: Fix incorrect null texture bind condition
* Polish localization updates (#3158)
* Qt: fix "Show Controller Input" and "Show Settings" descriptions (#3159)
* Autalização Português do Brasil (#3157)
* Qt: Icon fix
* FullscreenUI: Regenerate strings
* FullscreenUI: Redo landing page and add help bar
* GameDB: Dino Crisis PAL
* FullscreenUI: Avoid per-frame memory allocations with SmallString
* SettingsInterface: Add SmallString overloads
* SmallString: Add missing methods

Download:
DuckStation Git (2024/04/12) : 1cloudfile mirrorace mirrored pixeldrain send uloz usersdrive
Source:Here



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