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EmuCR: PPSSPPPPSSPP Git (2024/11/30) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #19676 from hrydgard/file-system-perf-part-4
* Remove the java-side directory listing filtering, didn't work.
* Faster savedata deletion
* Fix crash in logging
* TextureReplacer: Remove a lock that I don't think should be there. Blacklist another folder.
* Savedata multiload: Do a directory listing so we can filter missing directories faster.
* ZipFileReader: Save the zip path so we can log it
* Minor perf improvement in ini file parser
* Game config loading: Remove redundant Exists calls
* Use Exists instead of GetFileInfo in more cases
* GameScreen: Remove a redundant savedata size calc on the main thread
* Remove unnecessary check when creating subdir chains
* Optimize away a File::Exists when checking savestate dates
* Merge pull request #19674 from hrydgard/debugger-texture-viewer
* ImDebugger: Add a basic texture browser
* Merge pull request #19673 from hrydgard/stop-hang-fix
* Fix regression with Debug->Stop (Ctrl+W). Delete some duplicate code.
* Merge pull request #19672 from hrydgard/file-system-perf-part-3
* Add a separate bool for I/O logging
* Avoid running the initial savedata size scan except on games that need it.
* For the free-space savedata scan, only scan relevant subdirectories.
* Bypass the PSP file system when calculating the savedata size to avoid a lock
* Move the MemoryStick free space calculation to a task instead of a thread
* MetaFileSystem: Clean up unused function
* Fix wrong homebrew name generation

EmuCR: PPSSPP

Download:
PPSSPP Git (2024/11/30) x64 : gofile mirrored mixdrop usersdrive
Source: Here



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