PCSX-Redux Git (2025/03/04) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1809 from rocketz/Breakpoints-improvements
* Fixing the last few details.
* small fixes from review
* Merge branch 'main' into Breakpoints-improvements
* Merge branch 'grumpycoders:main' into Breakpoints-improvements
* Merge branch 'grumpycoders:main' into Breakpoints-improvements
* Merge branch 'grumpycoders:main' into Breakpoints-improvements
* Merge branch 'grumpycoders:main' into Breakpoints-improvements
* Merge branch 'main' into Breakpoints-improvements
* Merge branch 'grumpycoders:main' into Breakpoints-improvements
* Merge branch 'grumpycoders:main' into Breakpoints-improvements
* Merge branch 'grumpycoders:main' into Breakpoints-improvements
* linux compile fix
* Merge branch 'grumpycoders:main' into Breakpoints-improvements
* Merge branch 'main' into Breakpoints-improvements
* Renamed variable to be more clear
* Added missing code for change-type BPs.
* Breakpoint improvements
* Merge pull request #1877 from grumpycoders/more-dma-tests
* Adding more dma tests.
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2025-03-04
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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