PCSX-Redux Git (2025/03/14) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #1862 from mziab/memoryeditor-focus
* Removed forceShowEditor from memory editor and forced the editor to always be down on jump to memory event
* Merge pull request #1893 from galaxyhaxz/fix_psyq_text_align
* Use same placeholder size for headers, too
* Fix alignment in logging of psqy-obj-parser
* Merge pull request #1892 from nicolasnoble/exe2iso-improvements
* Adding -data to exe2iso, and various small improvements.
* Merge pull request #1882 from grumpycoders/translations_i18n-pcsx-redux-pot--main_es_ES
* Translate i18n/pcsx-redux.pot in es_ES
* Merge pull request #1894 from grumpycoders/translations_i18n-pcsx-redux-pot--main_uk
* Translate i18n/pcsx-redux.pot in uk
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2025-03-14
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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