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EmuCR: rpcs3 rpcs3 Git (2025/03/09) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* move script to .ci/generate-qt-ts.sh
* Make suggested changes and remove unnecessary package
* Apply suggestions from code review
* fix the branch name in qt-ts.yml
* Move ts generator job to seperate workflow file
* Create qt-ts.yml
* fix branch name in .ts job
* add a job for generating translation template file (.ts)
* rsx: Fix boundary seek logic for FIFO addresses
* Target macOS 14 instead of 13 (fixes camera)
* rsx: Clean up and simplify texture register manipulation tests
* rsx/FIFO: Reimplement grabbing command args as a contiguous pointer
* rsx: Add stubs for FP rehash checks on barrier acquire
* rsx: Unify fragment texture config changes dirty bit tracking
* rsx/prog: Fix compiler warning
* rsx: Add program cache lookup ellision rate to overlay
* rsx/prog: Use a proper cache hint key instead of disjointed counters
* SPU: Fixup
* RSX: Do not invalidate FP analysis on same register writes
* RSX: Return FP shader as is if no changes were made
* RSX: Return VP shader as is if no changes were made
* RSX: Optimize vertex program ucode invalidation
* Update SDL to 3.2.8
* Fixup
* SPU Analyzer: Fix for value propagation

Download:
rpcs3 Git (2025/03/09) x64 : gofile mirrored qiwi ranoz send usersdrive
Source: Here



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