DuckStation Git (2025/10/19) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* GPU: Don't save settings to save state
* DMA: Reduce linked list header read time
* RegTest: Compile fix
* Mini: Compile fix
* FullscreenUI: Make OpenOrUpdateLoadingScreen() thread safe
* FullscreenUI: Simplify game properties state
* FullscreenUI: Move achievements to its own file
* FullscreenUI: Move translation strings to own file
* FullscreenUI: More scope clean up
* FullscreenUI: Defer more resource loads
* FullscreenUI: Split game list into its own file
* FullscreenUI: Split settings into its own file
* Achievements: Cache user badge path
* FullscreenUI: Fix returning to window that was open
* System: Don't add to the pause timer when we're already paused
* FullscreenUI: Make notifications/toasts thread-safe
* FullscreenUI: Always initialize widgets
* FullscreenUI: Move transition handling to widgets file
* FullscreenUI: Remove more redundancy
* FullscreenUI: Remove ImGuiFullscreen namespace
* FullscreenUI: Make file naming consistent
* FullscreenUI: Move ImGuiFullscreen to core
* ImGuiManager: Use static key map
* ImGuiManager: Don't let non-imgui keys through
* SDLInputSource: Change default for WGI to off
Download:
DuckStation Git (2025/10/19) :
1cloudfile
gofile
koramaup
mirrored
ranoz
send
usersdrive
vikingfile
Source:Here
2025-10-19
Tags:
Console,
Dev_Build,
DuckStation,
PS

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