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EmuCR: DolphinDolphin Git 2512-182 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git Changelog:
* Merge pull request #14267 from jordan-woyak/std-expected
* Common: Replace Result with C++23's std::expected.
* Merge pull request #14265 from JoshuaVandaele/std-unreachable
* c++23: Replace Common::Unreachable with std::unreachable
* Merge pull request #14289 from Sintendo/typos
* Fix various typos and spelling mistakes
* Merge pull request #14274 from JosJuice/jitregister-check-enabled
* JitRegister: Check IsEnabled before constructing string
* Merge pull request #14258 from JoshuaVandaele/dinput-unconditional-mousebuttons
* DInputKeyboardMouse: Always report all possible buttons
* Merge pull request #14256 from Tilka/we_cheer
* GameSettings: improve We Cheer and We Cheer 2 default settings
* Merge pull request #14215 from Tilka/disasm
* GekkoDisassembler: drop unsupported opcodes
* GekkoDisassembler: fix ps_sel operands
* GekkoDisassembler: fix conditional twi opcode
* Merge pull request #14193 from jordan-woyak/budokaiprogressive
* GameSettings: Convert "Deinterlacing Fix" codes to patches for Dragon Ball Z: Budokai 1 and 2, enabled them by default, and also added the patch for the Japanese version of the game.
* GameSettings: Fix Game ID for Japanese version of Dragon Ball Z: Budokai.
* Merge pull request #14170 from jordan-woyak/gameini-immxfb-updates
* GameSettings: Disable ImmediateXFB for many games where significantly problematic.
* GameSettings: Added comments with the rationale for disabling ImmediateXFB for many games.
* Merge pull request #14168 from jordan-woyak/kirby-wii-allow-immxfb
* GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land. The game appears to work fine with it enabled.
* Merge pull request #14250 from jordan-woyak/wmreal-bb-no-pool
* WiimoteReal: Immediately disconnect balance boards when disabled rather than placing them in the temporary pool.
* Merge pull request #14268 from JoshuaVandaele/std-tounderlying
* c++23: Replace Common::ToUnderlying with std::to_underlying
* Merge pull request #14286 from JosJuice/textureinfo-vector
* VideoCommon: Don't create mipmap vector in TextureInfo
* Merge pull request #14287 from Sintendo/mac-cmake-fix
* Fix MacUpdater build on CMake 3.31+
* Merge pull request #14213 from cscd98/readvalue
* mingw: move ReadValue instantiations in cpp for compatibility

Download: :Dolphin Git 2512-182 x64
Download: :Dolphin Git 2512-182 Android
Source: Here



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