DuckStation Git (2026/01/19) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Qt: Relabel 'Reset Game' as 'Restart Game'
* Qt: Use QPlatformTheme for Cancel
* Qt: Allow parenting updater to settings dialog
* Common: Remove MemorySettingsInterface
* Qt: Move windows data location from Documents to AppData
* FileSystem: Backport 3-arg Path::Combine()
* Qt: Fall back to QScreen if WindowInfo refresh rate query fails
* CocoaTools: Add display link fallback for refresh rate query
* GPUPresenter: Avoid NaN sized target during loading
* PostProcessing: Avoid creating zero-sized intermediate targets
* Qt: Fix double invoking of mouse wheel/button events
* FullscreenUI: Add option to swap gamepad confirm/cancel buttons
* ImGuiManager: Remove another source of truth for window size
* GunCon: Don't read ImGuiManager state
* FSUI: More consistent icons (#3686)
* GPUDevice: Use sorted array for storing shader cache entries
* MediaCapture: Remove stream ID check in ProcessVideoEvents()
* Updated Swedish translation (#3685)
* Qt: Detect refresh rate change when screen changed
* System: Rewrite present skipping
* InputManager: Remove second source of truth for window size
* Qt: Forward mouse events through core thread
* GPUThread: Update core thread window size on core thread
* GPUDevice: Use present instead of current time for skip logic
* System: Clamp typical time to frame period on MacOS
* AudioStream: Fix changing stretch mode without buffer change
Download:
DuckStation Git (2026/01/19) x64
Source:Here
2026-01-19
Tags:
Console,
Dev_Build,
DuckStation,
PS

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