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EmuCR: PCSX-ReduxPCSX-Redux Git (2026/07/21) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #2050 from nicolasnoble/psyqo-gpu-reinit
* psyqo: split GPU register setup into reinitialize()
* Merge pull request #2049 from nicolasnoble/psyqo-host-portability
* psyqo: use portable inline and no_unique_address spellings
* Merge pull request #2048 from nicolasnoble/psyqo-fixedpoint-constexpr
* psyqo: make fixed-point iDiv/dDiv constexpr
* Merge pull request #2047 from nicolasnoble/psyqo-pc-port
* Merge branch 'main' into psyqo-pc-port
* psyqo: abstract the DMA chain link word behind ChainEntry
* psyqo: gate non-portable assembly behind PS1_PC_PORT
* Merge pull request #2056 from nicolasnoble/luajit-update
* Merge branch 'luajit-update' of github.com:nicolasnoble/pcsx-redux into luajit-update
* Updated nuget module.
* Picking up more xmake fixes.
* Updating LuaJIT submodule.
* Merge pull request #2060 from NotExactlySiev/main
* Nix: Make sure we're not breaking the windows build
* Nix: Copy the third party dependencies *after* changing into source directory
* Nix: Make sure we're not breaking the regular build
* Merge pull request #1 from NotExactlySiev/update-flake
* Nix: Fix the build
* Nix: Fix magic-enum includes. Again.
* Nix: Update flake
* Nix: Don't include the mipsel toolchain in the default dev shell.
* Merge pull request #2061 from NotExactlySiev/fix-gpu
* Underp the variable name
* Fix issues with blitting partially out of VRAM bounds

Download: PCSX-Redux Git (2026/07/21)
Source:Here



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