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EmuCR: PPSSPPPPSSPP Git (2026/07/19) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #21944 from hrydgard/more-headless-fixes
* More headless tweaks. D3D11 and Vulkan backends work, not OpenGL though, timing issue it seems
* Fix various issues with the headless build (for running frame dumps)
* Fix typo (thanks Nemo)
* Some refactoring in Windows/EmuThread.cpp/h
* Remove the global variable "useEmuThread", add some VK error checking for compute shader compiles
* Windows: Refactor console positioning, moving the code out of EmuThread.cpp
* Hot Pixel: Work around missing text on main menu with vertex depth rounding.
* Merge pull request #21938 from hrydgard/screenshot-testing-improvements
* Make D3D11 work for framedump testing
* Fix playback of framedumps for headless
* Headless: Update the documentation, remove outdated teamcity stuff (used DeepSeek V4 Flash)
* Make Headless a bit more flexible about saving screenshots
* Merge pull request #21937 from hrydgard/texture-replacer-refactor
* TextureReplacer: We don't need to check for files that are missing from the alias list.
* Minor cleanups in replacer
* Clean up cachekey handling in texture replacer
* LookupWildCard: Remove a redundant argument and a constant template argument
* Merge pull request #21932 from hrydgard/more-texture-cache-refactoring
* Correct maxSeenV handling
* Remove DeleteTexture function, only made the code less clear
* Add new TexCache logging channel
* Correct bugs in the secondary texture cache
* Completely rework the flow in TextureCacheCommon::ApplyTexture
* Reindent some code, do checks in a more logical order
* Remove another "next" variable, cleanup
* Unrelated UI fix

Download: PPSSPP Git (2026/07/19) x64
Download: PPSSPP Git (2026/07/19) Android
Source: Here2



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