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EmuCR: SharpEmu SharpEmu Git (2026/07/21) is compiled. An experimental PlayStation 5 emulator for Windows, Linux and macOS.

SharpEmu Changelog:
* [Loader] Collect stub-eligible NIDs in one pass over descriptors (#489)
* [Tests] Isolate Gen5 scalar fallback test from parallel static mutation (#488)
* [Audio] Hoist volume clamp out of the per-sample PCM loop (#487)
* [Gpu] Factor the exact-XOR swizzle equation in the texture detiler (#483)
* SaveData: avoid invalid DeS transaction resource pointer (#480)
* [VideoPresenter] Accept padded row pitch in guest image uploads (#475)
* Kernel FS: close guest→host sandbox escapes in the path resolver (#478)
* [Gpu] Stop retrying array uploads that overrun their allocation (#476)
* [VideoPresenter] Fix logical width/height calculation (#473)
* [Gpu] Sample 2D array textures with real layers (#471)
* [AGC] Implement the owner-scoped resource unregister exports (#469)
* [AGC] Read mip 0 from its GFX10 mip-chain offset (#470)
* Prevent AvPlayer movie startup failures across supported hosts (#456)
* Shader: lower VOP3P V_FMA_MIX_F32/LO/HI (was dropping Unity HDR shaders) (#466)
* Fix NID BHouLQzh0X0, doubled StartupStaticTlsReservation memory. Both needed to launch GTA V. (#454)
* Add internal render resolution scale and fix DPI Issue (#468)
* Merge branch 'main' of https://github.com/sharpemu/sharpemu
* Shader: test a wave mask consumed as a per-lane predicate at the lane bit (#465)
* kernel: return -1/errno from POSIX file syscalls on failure (#461)
* [CI] fix rule name

Download: SharpEmu Git (2026/07/21)
Source: Here



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