DuckStation Git (2026/10/18) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* FullscreenUI: Fix heading font size not adjusting
* VideoThread: Start idle frames half a refresh before vblank
* System: Lock throttler phase to vblank with blocking vsync
* VideoPresenter: Drop frames that missed vblank with blocking vsync
* D3D11/D3D12: Block until vblank on FIFO present
* SPU: Predict the next sample that can trigger a RAM IRQ
* SPU: Don't run every sample while the IRQ flag is set
* SPU: Sync pending samples on ENDX reads and manual RAM writes
* SPU: Flush pending samples on off-voice register access with IRQs enabled
* ImGuiManager: Don't try to upload an empty vertex/index buffer
* SPU: Fix IRQ-enabled event scheduling with overclock active
* Qt: Work around Qt 6.12.0 spinbox text alignment bug
* ImGuiOverlays: Add frame number to OSD
* Settings: Shuffle some bitfields
* ImGuiOverlays: Allow displaying resolution while paused
* FullscreenUI: Fix trails shader starting late
* SettingsInterface: Fix CopySection() breaking string lists
* Tests: Fix timers test failures and assertion on shutdown
* Tests: Fix util-tests building
* Add @ANK-dev to UI Contributions (#3811)
Download:
DuckStation Git (2026/10/18) x64
Source:Here
2026-10-18
Tags:
Console,
Dev_Build,
DuckStation,
PS

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