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EmuCR: ShadPS4ShadPS4 Pre (2026/10/20) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 Changelog:
* kernel: Register missing filesystem symbols and fix /dev/null device (#5404)
* Allow file type identification for '/addcont' path (#5448)
* shader_recompiler: Accept S_SLEEP as a scheduling hint (#5445)
* file_sys: Report stable file identities in stat and fstat (#5309)
* net: report recv_queue_length in sceNetGetSockInfo (#5437)
* core/libSceVoice: stub a disconnected microphone to fix BO2 and BO3 hangs (#5421)
* shader_recompiler: Exclude GetUserData from Phi folding (#5427)
* shader_recompiler: Account for singleton dimensions in LDS barrier analysis (#5429)
* texture_cache: keep subresource data when its parent image is first created (#5433)

Download: ShadPS4 Pre (2026/10/20)
Source: Here



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