ShadPS4 Pre (2026/10/26) 91e6afa is released. An early PS4 emulator for Windows and Linux written in C++.
ShadPS4 Changelog:
* net: answer PS4 device discovery on UDP 987 (#5438)
* share_play: Implement sceSharePlayGetCurrentConnectionInfoA (#5531)
* threads: fix stack base value in windows (#5532)
* renderdoc: Add alternate path for macOS (#5521)
* vk_instance: Support RenderDoc on drivers without capture replay (#5519)
* renderdoc: Add library name for macOS (#5520)
* np_trophy: Fix platinum trophy never unlocking (#5500)
* videodec: libSceVdecCore HLE and VideoCore server interface callbacks (#5443)
* Fix Ubscaled number format name (#5509)
* kernel: return ENOENT from open(O_CREAT) when the parent does not exist (#5489)
* video_core: reset hash on image refresh (#5504)
* cpu_patches: Fix register clobbering in Rosetta 2 VMASKMOV workaround (#5507)
* core: Don't abort when optional ELF metadata segments can't be read (#5506)
* ci: Fix multiple queued main builds being cancelled (#5505)
* kernel: Improve Neo mode handling and implement missing APIs (#5478)
* common: reuse one high-resolution waitable timer per thread in AccurateSleep (#5435)
* core: Handle ELF metadata and toolchain comments program headers (#5480)
* video_core: Handle PM4 IT_GET_LOD_STATS packet (#5493)
* cpu_patches: Workaround Rosetta 2 crash on VMASKMOVPS/PD (#5481)
* shader_recompiler: Support GsOp::EmitCut in S_SENDMSG (#5487)
* core: use VMA pointers instead of copies in TryWriteBacking (#5491)
Download:
ShadPS4 Pre (2026/10/26)
Source: Here
2026-10-27

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