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EmuCR: DuckStation DuckStation Git (2026/11/15) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* GPU: Decode the texture palette per primitive instead of storing it
* GPU: Add optional 2MB VRAM mode
* Regtest: Read back VRAM before hashing GPU dumps
* Qt: Fix nullable handling for QComboBox
* Qt: Add specialValueText for PGXP geometry tolerance
* Data: Remove old files
* Tests: Fix util-tests linking
* GameDB: Tekken 3: Use 512 PGXP depth threshold, drop tolerance
* CPU/PGXP: Make CPU_BITWISE funct a template parameter
* CPU/PGXP: Keep exact halves when clearing bits shifted into packed X
* GPU: Add missing x/y flip to memory states
* VideoThread: Support changing thread enable without recreation
* System: Report BIOS version/physical disc as title when not known
* mmpx adv: minor optimizations (#3826)
* InputManager: Fix binding capture of triggers and endpoint-rest axes
* OpenGLDevice: Support compute shaders
* OpenGLDevice: Fix download buffer debug labels
* OpenGLDevice: Fix framebuffer fallback for depth copies

Download: DuckStation Git (2026/11/15) x64
Source:Here



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