Lichii build 117 is released. Lichii is an experimental, open-source Nintendo Switch and Switch 2 emulator written in C++. It builds on Eglantine, Eden, yuzu and Sudachi, preserving their contributions while developing this fork's game compatibility and renderer fixes. This is an independent fork, not an official release of those upstream projects. Lichii is not affiliated with Nintendo.
Lichii Changelog:
What's changed
Fixed the AMD crash from build 116 (#657). On the Windows driver, RX 6000 (RDNA2), RX 5000 (RDNA1), Vega and Polaris cards crashed in amdvlk64.dll during the Ocarina of Time shader build. The driver reports matrix-core support on these cards even though they have none, so the faster matrix path from #583 now only runs on RDNA3 and newer. RX 7000/9000 and NVIDIA are unchanged. Thanks to nlz242 for bisecting it and testing the fix on an RX 6800 XT.
Common issues
White streaks or trails at night in Ocarina of Time (Navi, fireflies, smoke): turn off Emulation → Configure → Graphics → Use NVIDIA DLSS in place of a game's DLSS. This comes from DLSS, and a fix is being tested.
Known issues
Splatoon Raiders: characters look too dark, there is a green tint and FPS is lower than in earlier builds. This is being investigated.
Automatic build of nx2 at 89440b2.
Download: Lichii build 117
Source: Here
2026-11-08
Tags:
Console,
Lichii,
Official_Build,
Switch2

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