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EmuCR: PCSX-ReduxPCSX-Redux Git (2026/11/14) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #2668 from rixnobis/cop0-user-kseg
* interpreter: check LWC2/SWC2 and the debugger's next fetch for user-mode address errors
* interpreter: raise address errors on user-mode accesses above 80000000h
* Merge pull request #2676 from rixnobis/spu-gauss-prime-four
* spu: start the gaussian window with four decoded samples
* Merge pull request #2670 from rixnobis/clang19-replay
* debug: shorten the DebugReplay comment
* debug: hoist the replay state out of Debug
* Merge pull request #2665 from rixnobis/gl-blend
* OpenGL GPU: blend semi-transparent pixels in the shader
* Merge pull request #2661 from rixnobis/gl-affine
* OpenGL GPU: walk triangle UVs in fixed point like the GPU
* Merge pull request #2669 from rixnobis/cop0-cause-ip10
* cpu: read Cause bit 10 from I_STAT & I_MASK
* Merge pull request #2671 from rixnobis/spu-wasm-deadlock-2099
* spu: don't wait on a full audio ring in the browser
* Merge pull request #2666 from rixnobis/spu-irq-rearm-in-block
* spu: forget the tracked block on state load and when readout stops
* spu: re-arm against the block being played, not the next cursor
* spu: the IRQ address matches the block being read, and re-arming inside it fires again

Download: PCSX-Redux Git (2026/11/14)
Source:Here



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