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EmuCR: PCSX-ReduxPCSX-Redux Git (2026/11/15) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #2699 from rixnobis/wasm-budget-469
* wasm: cap each main-loop callback at 12 ms of emulation
* Merge pull request #2698 from rixnobis/wasm-speed-2145
* wasm: realign the pacing clock when the effective speed changes
* wasm: the wall-clock fallback paces at the SPU's effective speed
* Merge pull request #2695 from rixnobis/nugget-bump-0407
* Bump nugget for the promoted CPU, COP0, DMA and timer tests
* Merge pull request #2664 from rixnobis/cop0-cu2
* dynarec: restore the CU2 check state for the not-taken path
* cpu: raise Coprocessor Unusable for every COP2 opcode with SR.CU2 clear
* Merge pull request #2696 from nicolasnoble/spu-samples-height
* Removing the height clamping when no sample is selected
* Merge pull request #2687 from rixnobis/wasm-loader-2135
* Merge remote-tracking branch 'upstream/main' into wasm-loader-2135
* Keep every page-loaded path alive, and accept an uppercase .CUE
* wasm: load discs and executables from the page
* Merge pull request #2690 from AngryEmpathPS1/sync-bytes-shared
* supportpsx: one copy of the CD sync bytes, IEC60908b::SYNC
* Merge pull request #2691 from rixnobis/cue-pregap
* cdrom: keep cue track subfiles inside their bin's data
* Merge pull request #2662 from rixnobis/cop0-user-cu0
* cpu: check SR.CU0 for user-mode COP0 moves and RFE, and for LWC0/SWC0
* Merge pull request #2660 from rixnobis/nugget-tests-reorg
* Fix the generator usage line for the moved test
* Bump nugget for the split CD-ROM tests
* Follow the nugget test move in the hwevents gtest
* Bump nugget for the grouped tests/ layout
* Merge pull request #2688 from rixnobis/wasm-fullscreen-2136
* wasm: export requestFullscreen for the page's Fullscreen button
* Merge pull request #2675 from rixnobis/ci-queue
* CI: run Nix on PRs only for packaging changes, drop CodeSee
* Merge pull request #2681 from rixnobis/memctrl-bit30
* hw: drop bit 30 on 8/16-bit stores to the delay/size registers too
* hw: bit 30 of the memory control delay/size registers is not stored
* Merge pull request #2677 from rixnobis/dotclock-rate
* counters: keep the dotclock's fractional phase, anchor only guest writes
* counters: exact dotclock rate, hblank clock ticks on the next edge
* Merge pull request #2678 from rixnobis/gl-semi-dither
* OpenGL GPU: dither semi-transparent gouraud pixels
* Merge pull request #2679 from rixnobis/wasm-pacing-2099
* spu, wasm: give the voice ring room for the lead, pace on the device
* wasm: honour turbo in the pacing
* wasm: pace emulation against the clock
* Merge pull request #2585 from rixnobis/text-table
* Text viewer: keep the old file when replacing it fails on Windows
* TextTable: pin decode order when a key overlaps another entry's parameters
* Text viewer: save through a temporary file so a failed save keeps the old one
* Text viewer: save synchronously and report write errors
* Add a Text tab to the file viewers, over PCSX.TextTable
* TextTable: skip a UTF-8 byte order mark at the start of a table
* Add PCSX.TextTable, a table-file codec for game text
* Merge pull request #2686 from rixnobis/wasm-deploy-guard
* CI: push the wasm deploy with a lease on the tip it checked
* CI: don't let a late wasm-deploy replace a newer live build

Download: PCSX-Redux Git (2026/11/15)
Source:Here



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