PPSSPP Git (2026/11/01) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #22874 from hrydgard/mac-file-panel-sheets
* Mac: Restore focus after the file panel's sheet is gone
* Mac: Reactivate the app after a file panel, and drop input while one is up
* Mac: Show file panels as sheets on the window, so focus returns to it
* Merge pull request #22873 from hrydgard/adhoc-size-timing
* sceNetAdhoc: PDP and PTP sends and receives, and PollSocket, take longer the more they handle
* Merge pull request #22872 from hrydgard/inet-size-timing
* sceNetInet: Send, receive, poll and select take longer the more they handle
* Merge pull request #22868 from hrydgard/instance-sync-clock
* Instance sync: Count milliseconds in emulated time, not cycles
* Merge pull request #22870 from hrydgard/display-off-screenshot
* Debugger: A screenshot of a display that's off is black
* Merge pull request #22869 from hrydgard/mali-custom-drivers
* Translate the custom driver manager strings
* Driver manager: Tell people to only install drivers for their GPU
* Driver manager: Explain what custom drivers are
* Android: Allow custom Vulkan drivers on Mali too
* Merge pull request #22871 from hrydgard/headless-realtime-no-catchup
* Headless: Don't let --realtime catch up on wall time it stood still
* Merge pull request #22867 from hrydgard/adhoc-network-sim
* Ad hoc: Make the transport when ad hoc starts
* Ad hoc: Options to simulate a slow network
* Merge pull request #22864 from hrydgard/adhoc-relay-perf
* Update aemu_postoffice to the ppsspp branch
* test.py: Run relay pair/vanish on macOS CI again
* adhoc_multi.py: --udp, to talk to the relay over UDP (enet)
* sceNetAdhoc: Relay without fixed real-time waits
* Merge pull request #22865 from hrydgard/fix-windows-warnings
* Windows: Fix a batch of MSVC warnings from CI
* Merge pull request #22863 from hrydgard/adhoc-buffer-checks
* sceNetAdhoc: Check the game's ad hoc buffers by their full length
* Merge pull request #22862 from hrydgard/net-misc-checks
* sceKernelCreateLwMutex: Reject a misaligned work area
* HLE: Check more guest buffers by their full length, and an empty insert
* Merge pull request #22860 from hrydgard/adhoc-discover-ptpmsg
* test.py: Run the single-console ad hoc tests at 800%
* sceNetAdhoc: Off the network, relay PTP send and recv don't depend on the relay
* test.py: Skip relay pair/vanish on macOS CI for now
* adhoc_multi.py: On CI, show a failing instance's warnings and errors
* test.py: Run the relay ad hoc tests at 800%
* Instance sync: Leave it out of UWP
* test.py: Run the ad hoc tests at 1600%, and pair/vanish in P2P again
* sceNetAdhoc: Forget a blocking PTP connect when it's done
* sceNetAdhoc: A relay PDP send off the network doesn't need a session
* Headless: Keep ad hoc test instances in step in emulated time
* proAdhocServer: Wait for logins and messages with select instead of polling
* sceNetAdhoc: Receive PDP through a queue of the socket's buffer size
* Merge pull request #22859 from hrydgard/more-ui-work
* GameInfoCache: Get PS1 disc sizes through the PS1 disc loader
* Delete bad unit test
* Setting reorganization, some changed strings, soft drop shadows for text on game screen
* Fix an old Android Studio annoyance
* Gradle bump
* Add an "info textview" with a border.
* Improve the Turkish and Traditional Chinese speed hacks link text
* Translate the speed hacks hint and description
* Settings: Explain the speed hacks on their page instead of in the link
* Translate the restore defaults button and prompt
* Settings: Let the restore defaults button go anywhere on the page
* Settings: Add a "Restore defaults" button for a page, use it on Speed Hacks
* Reorder things
* Replace "UI" with "User interface" in the UI
* Merge pull request #22856 from hrydgard/adhoc-matching-coretiming
* test.py: Skip pair/vanish in P2P mode for now
* test.py: Run the ad hoc tests at 600% on CI
* sceNetAdhoc: Check a pending P2P connect the way Winsock reports a failure
* sceNetAdhoc: Windows fixes for P2P refused connects and off-network receives
* sceNetAdhoc: Wait for a relay PTP connect at a fixed point in emulated time
* sceNetAdhoc: Say why PdpCreate, PtpOpen and PtpListen ignore the game's MAC
* pspautotests: pdp and ptp cover a late too-big datagram and closing while connecting
* test.py: Run the single-console ad hoc tests in relay mode too, and basic in CI
* sceNetAdhoc: Relay fixes from comparing the transports' error handling
* sceNetAdhoc: A refused PTP connect returns CONNECTION_REFUSED, as on a PSP
* sceNetAdhoc: Time adhocctl requests and the joiner's GAME wait in emulated time
* sceNetAdhoc: A relay listener accepts connections into its backlog by itself
* sceNetAdhoc: P2P mode handles leaving the network like the relay mode
* pspautotests: ptppoll opens its connection after the host's idle polls
* test.py: Name the backend split --skip-cpu-independent, and add --only-cpu-independent
* test.py: Run the networking tests with one CPU backend in CI
* adhoc_session.py: Wait in emulated time, and start instances at a speed
* sceNetAdhocMatching: Run the input and event loops from CoreTiming instead of host threads
* test.py: Run the two-console ad hoc tests in relay and P2P mode, and in CI
* sceNetAdhoc: Don't treat a relay PTP listener's handle as a PDP session when polling
Download:
PPSSPP Git (2026/11/01) x64
Download:
PPSSPP Git (2026/11/01) Android
Source: Here
2026-11-01

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