ShadPS4 Pre (2026/11/05) is released. An early PS4 emulator for Windows and Linux written in C++.
ShadPS4 Changelog:
* netctl: Implement unregister callbacks and filter redundant state events (#5638)
* pad: Demote Invalid lightbar setting log from INFO to TRACE (#5641)
* userservice: Implement register and unregister event callbacks (#5637)
* shader_recompiler: implement DS_MIN_F32 and DS_MAX_F32 (#5259)
* file_format: Return false on empty files instead of asserting (#5639)
* save_data: Store backups outside mounted save directory (#5636)
* Make guest app initialization happen on a separate thread instead of blocking the main one (#5635)
* Stubbed sceVrServiceDialog library (#5634)
* save_data: don't rewrite param.sfo when unmounting a read-only mount (#5631)
* shader_recompiler: Correct upper-word indices in FindILsb64 (#5622)
* shader_recompiler: fix m_instruction in GcnDecodeContext to set dst[1] instead of dst[0] as expected by vector_alu.cpp (#5535)
* save_data: keep param.sfo of saves left mounted by an unclean exit (#5630)
* save_data: Return NO_EVENT on empty event queue (#5632)
* PS4 system software update (#5629)
* shader_recompiler: Preserve F32x2 values in SSA reconstruction (#5620)
Download:
ShadPS4 Pre (2026/11/05)
Source: Here
2026-11-05

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