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EmuCR:DolphinDolphin SVN r5913 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.

Dolphin SVN changelog:
r5905
Use the correct calling convention for OpenCL function pointers.
Fixes issue 2927, thanks to dimitri_le_bon_pilote for the patch ;)
r5906
Remove code which got obsoleted by r5890.
r5907
Make FIFO watermark tightness configurable instead of hardcoding it.
To change it, right click the affected game in the iso list, select Properties, and enter some constant for "Watermark tightness". Reasonable values range from 20 to 200.

FIFO seems unoverflowable on my computer no matter what I set this value to, so test whether tuning the value helps you ;P
r5908
The Cg framework is included with Dolphin now.
r5909
Delete various unused files.
r5910
Plugin_VideoSoftware fix
r5911
Workaround a bug on Mac OS in witch dolphin would crash whenthe OpenGL config window would be opened. It seems that wxDialog::Center() is completely useless on Mac OS X, and not only useless, but it crashes when the window is bigger than the screen.
r5912
A bunch of cleanup and some fixes to ActionReplay: Fixes crashes with certain conditional codes.(such as the Wind Waker test rooms) When these conditions fail, they should skip all lines until a "00000000 40000000"(endif) line is reached.(the endif line was being handled as a regular code) There are still some codes which crash the emu, such as most of the Melee unlock codes. These Melee codes seem to have a bogus first line which tells AR to write .5 MB of zeros.(without this line they work) Codes from the net do not have this line. (The game inis seem to have some bad codes)
r5913
Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!

Download:Dolphin SVN r5913 x86
Download:Dolphin SVN r5913 x64
Source:Here

3 Comments:

  1. In the future, will there be support for quadcore (i7 cpu)

    I can't turn hyperthreading of, because my bios (or actually cmos) doesnt support this.

    ReplyDelete
  2. Hello

    Please fix the sound for tales of symphonia GC

    Issue 1539

    Thanks in advance

    ReplyDelete

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