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EmuCR:DolphinDolphin SVN r6044 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.

Dolphin SVN changelog:
r6041
DSP HLE
* Some fixes to linear interpolation
* Adds interpolation to ADPCM samples
* Relaxed a volume limit in ADPCM_Vol

Fixed:
- Frac rolls over one iteration before samplePos advances. Can introduce noise similar to flipping samples (1234 => 1214). Introduced oldFrac to fix this. This isn't as noticeable as it probably should be because of below.

- When samplePos doesn't advance it interpolates between two copies of the same sample which actually does nothing. Changed it to always use the current and next sample.

- When frac is 0 you should get 100% of yn2 instead of ~99% added a +yn2 to balance it.

Other changes:
- Added linear interpolation for ADPCM. Sounds like a good idea.

- Set ADPCM_Vol to clamp to x8000 instead of x4e20. Some games will play some sounds at x8000 volume anyways since the volume is applied before this. Lower limit can result in quiet music (x4e20) but some loud ambient sounds (0x8000).
r6042
Fix issue 2694.
Fix another dramatic spelling "mistake" in DX9 which I forgot to commit last time.
r6043
Fix the debug build on linux.
r6044
Oops. Fix scons indentation mistake from my last commit.

Download:Dolphin SVN r6044 x86
Download:Dolphin SVN r6044 x64
Source:Here



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