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EmuCR: BizHawkBizHawk SVN r4012 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System (NES)
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (low compatibility list)
- Gameboy (Debugger only)

BizHawk SVN Changelog:
r4012
commodore64: work begins on sound engine
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r4011
gb gpu view: fix bug due to scroll bar hilarity. gba gpu view: implement scanline callbacks
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r4010
commodore64: properly implement mirroring in cartridge mapper 0000
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r4009
gba gpu view: bring to front when loading a widget. gba: put dma in tracelog. disable display of sprites with shape = 3. fixes gobbelygook in F-Zero Climax (J). not sure if this is actually what hardware does, as the broken sprite data ...
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r4008
commodore64: add mapper 000B (some educational titles) and mapper 0011 (a couple obscure games), increase PLA memory map efficiency
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r4007
try to 'sandbox' lua files with their own current directory.
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r4006
commodore64: added mapper 000F (System 3/C64GS games like Last Ninja Remix and Myth)
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r4005
commodore64: add Domark/HES mapper 0013
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r4004
commodore64: fixed Ultimax E000 mapping, updated mapper 0000, added EzFlash mapper 0020 (no official games use this but a lot of disk-to-cart and homebrew do)
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r4003
commodore64: add cartridge mapper 0012 (Zaxxon, Super Zaxxon), fix mapper 0000 to support 4k roms
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r4002
commodore64: add cartridge mapper 0005 (Ocean), should cover a few high profile games
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r4001
commodore64: VIC reads from proper bank, increased performance
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r4000
fix controller bug? more information about electrical configuration of $4016/$4017 is needed. this is not a good commit.
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Download: BizHawk SVN r4012
Source: Here



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