EmuCR Feeds
Email Us

EmuCR: Soywiz's Psp EmulatorSoywiz's Psp Emulator Git (2012/11/30) is compiled. Soywiz's Psp Emulator is a PlayStation Portable (PSP) emulator, emulator for windows. This emulator born as a proof of concept of an emulator made in D. Now it's getting more and more compatible with homebrew, and gaining in features and speed. The emulator was based in it's first version on great Noxa's C# pspplayer emulator.

Soywiz's Psp Emulator Git Changelog:
* - Moved HalfFloat related code to HalfFloat.cs
- Added more vfpu tests
- Fixed vmmul (source VS matrix is transposed as an exception)
- Added more assembly tests
* More code cleanup.
- Made the property Position in NandReader.cs an auto property since it's literally the same thing as in Stream (which it inherits from) just with a different variable name.
- Removed unnecessary condition checks in NormalPspMemory.cs
- Offset is unsigned, there's no need to check if it's less than zero.
- InjectAttributeList != null is redundant because the method before it will throw an exception if it's null, so there's no need to check.
* Some code cleanup and a tiny fix.
- Remove unused references.
- Remove some unnecessary using directives.
- Fix a string formatting issue in CpuEmitterUtils.cs where the parameter wasn't being printed.
- Fix a typo in a variable (Emiter -> Emitter)
- Some xmldoc comments were not valid where they were placed, so I changed them into regular comments.
- Change some method declarations to fit the existing style in other code in the project ([static][accessor] is now [accessor][static])
* - Refactorings

Download: Soywiz's Psp Emulator Git (2012/11/30)
Source: Here

2 Comments:

Can't post a comment? Try This!