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EmuCR: BizHawkBizHawk SVN r5473 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG- 1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD- ROM
- SuperGrafx
- Atari 2600
- ColecoVision
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance

BizHawk SVN Changelog:
r5473
some more movie cleanup - moving properties from Movie to MovieHeader since they are more appropriate there
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r5472
Refactor use of Movie Frame count - also fix play movie to show infinite movie's frame count as "Infinity"
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r5471
Some more movie code refactoring - better naming and less passing around writer objects
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r5470
Movie - don't expose the log directly, clean up, and remove StateVisualizer since I've given up on working on it!
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r5469
Finish up Movie Header refactor
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r5468
Round 1 of Movie Header refactor, make a IMovieHeader, and a static class HeaderKeys, simplify MovieHeader a ton as a result
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r5467
Movie - movie SubtitleList object into the Header object
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r5466
Simplify IMovie and refactor some code to allow that, this also disables more functionality in TAStudio but it is disabled in trunk currently anyway (pending a rewrite). Also a bunch of pedantic code cleanup in tool dialogs
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Download: BizHawk SVN r5473
Source: Here



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